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Sri Nova
Sebiestor Tribe Minmatar Republic
57
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Posted - 2012.04.17 04:23:00 -
[1] - Quote
Expanding on the ideas in that article:
First when a war is declared there is no timer it happens right then right now. Then both corps attacking and defending loose all npc station access . thats right when you are in a war you are no longer allowed access to the npc stations (this has a purpose)
Both attacking and defender will be forced to anchor a player command station (if one or the other dose not, one will be placed at a random location. )
The player command station is where the players will be able to doc to change out ships, clone up, repair, refit, and store items, it is also the only way they will be able to participate in the market and via contracts. (this ensures players can still acquire ships and services to fuel their war efforts)
Waging war should incur risks on both sides, war should also invoke the need of maintaining and upkeep of the logistics to maintain the war. the way eve works now logistics is thrown out the window and everybody just makes use of the npc stations to provide the necessary up keep and protection . (the npc stations should remain neutral and deny all access to waring parties)
As stated in the article there needs to be a goal with war rather than just griefing people which is all the war dec system is . the player command stations give the warring parties clear goals to attack and to defend when the last command structure falls the war is over and much loot is to be had for winner.
the player command stations is what drives the war they are the points that need to be defended or destroyed they give the players clear goals in the war . they make both parties vulnerable since they both rely on the command stations to provide them with the necessary logistics to attack and or defend.
the stations prevents people from docking up in a invulnerable npc station it also encourages small gang warfare as there will be a need to find the opposing command station. if both parties are actively seeking out the other station many skirmishes will most likely ensue .
im sure their are many scenarios where this could be exploited to grief or deny players but the key is banning warring parties from the npc stations. this ensures that both parties are exposed and that there is a clear goal to winning the war . |

Sri Nova
Sebiestor Tribe Minmatar Republic
57
|
Posted - 2012.04.17 04:41:00 -
[2] - Quote
Kestrix wrote:Quote:First when a war is declared there is no timer it happens right then right now. So when a freighter pilot is nearing Jita a corp can declaire war against thier corp and attack straight away? Are you a Goon alt? yeah that sucks but then those attackers are left with no place to dock up less their ceo is on the ball and places that station a.s.a.p |

Sri Nova
Sebiestor Tribe Minmatar Republic
58
|
Posted - 2012.04.17 20:03:00 -
[3] - Quote
Simi Kusoni wrote: How do you define the "defender's systems"? My corp at the moment is an alt corp based in syndicate, could I now war dec a high sec care bear alliance and they'd have to come into syndicate with a structure grinding force to fight back against me?
That would certainly be entertaining at the very least.
If the warring parties were banned from NPC stations. Then waging war from syndicate into high sec would place a huge amount of stress on your war party. This is why warring parties should be banned from NPC stations, it gives immediate need to get the war over and done with. While creating a need for logistics so they can run the war, with the bonus of putting both parties at risk . |
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